Here is a small introductory example for pygame. In it we can learn to initialize pygame, create a window, display an integer as text on the screen and play sounds.
Pressing the key a will increase the score by 5 and update the value of the integer on the screen and also play a tick sound. Meanwhile the Mario soundtrack will keep running in the background.
You need to have at least python 2.7 with pygame installed.
------------------------------------------------------Example --------------------------------------------
import pygame, sys
from pygame.locals import *
pygame.init()
DISPLAYSURF = pygame.display.set_mode((400, 300))
pygame.display.set_caption('Hello World!')
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
BLUE = (0, 0, 128)
score=27
fontObj = pygame.font.Font('freesansbold.ttf', 32)
textSurfaceObj = fontObj.render(str(score), True, GREEN, BLUE)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = (30, 20)
pygame.mixer.music.load('mario.wav')
pygame.mixer.music.play(-1, 0.0)
while True: # main game loop
DISPLAYSURF.fill(WHITE)
textSurfaceObj = fontObj.render(str(score), True, GREEN, BLUE)
DISPLAYSURF.blit(textSurfaceObj, textRectObj)
for event in pygame.event.get():
if event.type == QUIT:
pygame.mixer.music.stop()
pygame.quit()
sys.exit()
elif event.type == KEYUP:
if event.key==K_a:
soundObj = pygame.mixer.Sound('beepingsound.wav')
soundObj.play()
score= score +5
pygame.display.update()
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